Video+Game+Critique

Chad Portwood July 5, 2011  EDUC 538  Dr. Pyatt

**Game Critique**
 * //Overview// |||||| //Description//  ||
 * Title |||||| [|Entanglement] ||
 * Concept |||||| Game starts in the center of a board that has many spaces around it that are hexagons. Each turn presents you with a new tile that has paths/segments through it. You can rotate the tile to create the longest path possible. The game ends when your path hits the outer wall or the center tile (where you started). ||
 * Learning Objectives

//(explicit or implicit)// |||||| To use planning skills in order to think ahead. To be patient and willing to take a risk at times. ||
 * Assessment

//(explicit or implicit)// |||||| <span style="color: #000000; font-family: 'Times New Roman',serif;">Improving on past score, creating a longer path. There are two scores that are kept track of; number of tiles the path passes through and for each new 'segment' the score is larger for longer paths. (When a new path is chosen the score is incrementally increased; goes through two tiles then 1+2=3 points; goes through 4 tiles 1+2+3+4=10 points) ||
 * <span style="color: #000000; font-family: Cambria,serif;">Content

<span style="color: #000000; font-family: Cambria,serif;">//(explicit or implicit)// |||||| <span style="color: #000000; font-family: Cambria,serif;">Planning of building the path by keeping track of multiple choices and thinking ahead.. ||
 * <span style="color: #000000; font-family: Cambria,serif;">Values & Skills //(explicit or implicit)// |||||| <span style="color: #000000; font-family: Cambria,serif;">Visual and conceptional design of path ||
 * <span style="color: #000000; font-family: Cambria,serif;">Game Method/Style |||||| <span style="color: #000000; font-family: 'Times New Roman',serif;">Strategy Game ||
 * <span style="color: #000000; font-family: Cambria,serif;">Audience |||||| <span style="color: #000000; font-family: Cambria,serif;">Teens, adults, college students who like repetitive challenges which are puzzles. ||
 * <span style="color: #000000; font-family: Cambria,serif;">Platform |||||| <span style="color: #000000; font-family: Cambria,serif;">Javascript/Online ||
 * <span style="color: #000000; font-family: Cambria,serif;">Publisher |||||| <span style="color: #000000; font-family: Cambria,serif;">Gopherwood Studios ||
 * <span style="color: #000000; font-family: Cambria,serif;">Developer |||||| <span style="color: #000000; font-family: Cambria,serif;">Derek Detweiler and Todd Lewis ||
 * <span style="color: #000000; font-family: Cambria,serif;">Release Date |||||| <span style="color: #000000; font-family: Cambria,serif;">June 14, 2010 ||
 * <span style="color: #000000; font-family: Cambria,serif;">//Design Aspects// |||| <span style="color: #000000; font-family: Cambria,serif;">//High//  || <span style="color: #000000; font-family: Cambria,serif;">//Average//  || <span style="color: #000000; font-family: Cambria,serif;">//Low//  ||
 * <span style="color: #000000; font-family: Cambria,serif;">Graphics & Sound ||||  || <span style="color: #000000; font-family: Cambria,serif;">Attractive display of the game, simple layout. Always have turned the sound off; rather listen to my music. ||   ||
 * <span style="color: #000000; font-family: Cambria,serif;">Playability ||||  || <span style="color: #000000; font-family: Cambria,serif;">Hard to continuously improve so I've had to take breaks more often. ||   ||
 * <span style="color: #000000; font-family: Cambria,serif;">Entertainment |||| <span style="color: #000000; font-family: Cambria,serif;">Challenging at first and takes some time to figure out strategy used. ||  ||   ||
 * <span style="color: #000000; font-family: Cambria,serif;">Replay Value ||||  || <span style="color: #000000; font-family: Cambria,serif;">Very repetitive so gets old quickly, but at same time the next play could be a high score... ||   ||

<span style="font-family: Times New Roman,serif;">The above criteria were adapted from: Rice, 2007; Oblinger, 2006, and Game Informer Magazine

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